![]() A character may, however, move into base-to-base contact with a friendly model. Basically a character may not move within 1" of an enemy model if it is not in close combat. This is being addressed in the updated rules (available shortly). Suspicious action in vew of opponent: D12Ĭan a character move into base-to-base contact with another model without penalty?.Very suspicious action in view of opponent: D20.Blatant action against opponent: Automatic.In short, there's no perfect answer to this, but you can use a simple table like below if you wish: A thief grabbing a shotgun off of a dead Deputy in the middle of main street - while being watched by other Lawmen? Probably. Is a prostitute picking up a knife and hiding in her dress an action against the Lawmen? Perhaps not. I normally simply state that an action against your opponent lifts the disguise. I'm very open to what the players think when I run a game. Only the players know when/where/how a model is picking up a weapon and what type. Once you're comfortable with the rules, if you want the horse to walk, run, or wander - by all means!ĭoes picking up a weapon lift a Disguise?Īnother thing I considered creating a small rules table for, but in the end felt it was becoming a little clunky. For simple games, leave the horse in place. As always, players should feel free to house-rule this as they wish. I like horses to be stolen and used by other models, and a dead rider is already in plenty of trouble. When writing up the rules I did consider making them panic, or flee, or attack a nearby model, etc.but in the end I chose to simply leave the horses in place. My answers will consist purely of opinion, vs. In these posts I'll be addressing emails or questions from customers which are about the more vague "up to player discretion" portions of the game.
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